Все новости

PUBG WH and PUBG AIM

PUBG WH and PUBG AIM

ESP

- Added a Fog of War bypass system - players are displayed at distances of up to 1,000 meters

- Fixed local player and own vehicle filtering - your character and the vehicle you occupy no longer appear in ESP or vehicle crew groups

- Reworked skeleton tracking - skeletons stay aligned with players instead of drifting away

- Added 3D boxes, head markers, joint markers, skeleton outlines, and per-bone visibility coloring

- Added separate knocked-player health bars with independent colors and styles

- Added helmet and vest durability bars, equipment levels, and configurable colors for each level

- Added a hit damage indicator with adjustable color and display duration

- Added vehicle crew grouping with vehicle health and fuel information

- Added an interactive editor for positioning ESP information blocks in the preview

- Added a separate detail-distance limit and an option to display distant players as dots

- Expanded weapon and equipment display settings - text/icon modes, item filters, card placement, activation, and display delays

- Expanded text styling with font selection, bold text, outlines, and background settings

Glow

- Added ESP glow for players, loot, vehicles, and containers

- Added player glow styles - Soft, Neon, Outline, and Solid

- Added visibility filters, separate visible/occluded colors, rainbow mode, pulsing, and distance fading

- Added object glow styles - Halo, Ring, Beacon, and Halo + Beacon

- Added adjustable glow size, intensity, quality, distance, player outline thickness and fill, plus object colors and beacon height

Aimbot

- Reworked aiming and ballistic calculations - target movement, bullet speed and drop, sight zeroing, and scope height

- Added a custom selection of up to 20 bones with visibility checks for selected aim points

- Added target switch delay, an option to aim at knocked players, and Always/Hold/Toggle activation modes

- Added maximum aiming speed and adjustable soft-start movement; reworked smoothing and recoil compensation

- Added separate motion lead and bullet drop adjustments

- Added adaptive FOV, segmented FOV styling, a prediction marker, and a target list

- Added dedicated Panzerfaust settings - distance, FOV, smoothing, prediction, and sight zeroing

Loot

- Added Smart Loot - automatic pickup of ammunition, healing items, boosts, armor, helmets, and backpacks

- Added ammunition selection for recognized weapons and automatic backpack upgrades; armor and helmets are picked up for empty equipment slots

- Added pickup category switches, adjustable pickup distance, and ammunition/healing/boost limits

- Added an inventory-aware relevant loot filter that also works independently of automatic pickup

- Reorganized loot filters into 19 categories, separating sniper rifles and DMRs, healing and boosts, armor, helmets, backpacks, and keycards

- Added individual category colors and display distances; expanded text/icon display settings

- Added a separate container-content display distance and grouped duplicate death-box entries

Radar and maps

- Reworked the radar interface

- Added independent radar filters for bots and knocked players, loot categories, and grenade types

- Added markers on the in-game minimap and full map for players, ground items, and active grenades

- Added map marker settings for names, team numbers, view directions, grenade countdowns, and effect radii

Vehicles

- Added speed assistance with adjustable acceleration, maximum speed, and smooth-start duration

- Added stabilization to reduce rollover tendency while driving - it does not right an already overturned vehicle

- Added separate land, air, and water vehicle filters