PUBG WH and PUBG AIM
ESP
- Added a Fog of War bypass system - players are displayed at distances of up to 1,000 meters
- Fixed local player and own vehicle filtering - your character and the vehicle you occupy no longer appear in ESP or vehicle crew groups
- Reworked skeleton tracking - skeletons stay aligned with players instead of drifting away
- Added 3D boxes, head markers, joint markers, skeleton outlines, and per-bone visibility coloring
- Added separate knocked-player health bars with independent colors and styles
- Added helmet and vest durability bars, equipment levels, and configurable colors for each level
- Added a hit damage indicator with adjustable color and display duration
- Added vehicle crew grouping with vehicle health and fuel information
- Added an interactive editor for positioning ESP information blocks in the preview
- Added a separate detail-distance limit and an option to display distant players as dots
- Expanded weapon and equipment display settings - text/icon modes, item filters, card placement, activation, and display delays
- Expanded text styling with font selection, bold text, outlines, and background settings
Glow
- Added ESP glow for players, loot, vehicles, and containers
- Added player glow styles - Soft, Neon, Outline, and Solid
- Added visibility filters, separate visible/occluded colors, rainbow mode, pulsing, and distance fading
- Added object glow styles - Halo, Ring, Beacon, and Halo + Beacon
- Added adjustable glow size, intensity, quality, distance, player outline thickness and fill, plus object colors and beacon height
Aimbot
- Reworked aiming and ballistic calculations - target movement, bullet speed and drop, sight zeroing, and scope height
- Added a custom selection of up to 20 bones with visibility checks for selected aim points
- Added target switch delay, an option to aim at knocked players, and Always/Hold/Toggle activation modes
- Added maximum aiming speed and adjustable soft-start movement; reworked smoothing and recoil compensation
- Added separate motion lead and bullet drop adjustments
- Added adaptive FOV, segmented FOV styling, a prediction marker, and a target list
- Added dedicated Panzerfaust settings - distance, FOV, smoothing, prediction, and sight zeroing
Loot
- Added Smart Loot - automatic pickup of ammunition, healing items, boosts, armor, helmets, and backpacks
- Added ammunition selection for recognized weapons and automatic backpack upgrades; armor and helmets are picked up for empty equipment slots
- Added pickup category switches, adjustable pickup distance, and ammunition/healing/boost limits
- Added an inventory-aware relevant loot filter that also works independently of automatic pickup
- Reorganized loot filters into 19 categories, separating sniper rifles and DMRs, healing and boosts, armor, helmets, backpacks, and keycards
- Added individual category colors and display distances; expanded text/icon display settings
- Added a separate container-content display distance and grouped duplicate death-box entries
Radar and maps
- Reworked the radar interface
- Added independent radar filters for bots and knocked players, loot categories, and grenade types
- Added markers on the in-game minimap and full map for players, ground items, and active grenades
- Added map marker settings for names, team numbers, view directions, grenade countdowns, and effect radii
Vehicles
- Added speed assistance with adjustable acceleration, maximum speed, and smooth-start duration
- Added stabilization to reduce rollover tendency while driving - it does not right an already overturned vehicle
- Added separate land, air, and water vehicle filters