The community runs several aimbot styles for PUBG, and they differ a lot in how they behave in a match. Phoenix Full uses Vector Aim — a vector-based system that helps the player rather than playing for them. Tuning is individual: there is no universal profile, you set two main parameters yourself — FOV and Smooth.
FOV — capture radius
FOV is a circle around the crosshair within which the aim sees a target at all. The larger the FOV, the wider the capture zone. The picking logic is simple: long distances need a small FOV, close-range fights usually call for a bigger one. If you can put the crosshair into the hit zone yourself, a big FOV is not needed — it only grabs unrelated nearby enemies.
One subtle point: if the menu has the "head" bone selected and you are aiming at the body, the edge of the FOV circle must touch the head. Then on activation the crosshair snaps from body to head and the shot goes into the head. If the FOV is smaller than the on-screen distance from body to head, the aim stays on the body.
Smooth — aim speed
Smooth is the speed at which the crosshair drags to the chosen point on the enemy model. Higher Smooth means slower motion and a more natural-looking trail in replays. Lower Smooth means a faster pull — down to almost instant lock. The working value is the one where the trajectory does not look like a sharp flick.
When it activates
Aim is active only while you hold the activation key — usually right mouse button, meaning during ADS. Between aim-downs it is off. That is natural for a player: nobody tracks an enemy without aiming down sights. The difference between Vector Aim and a public "aim script" is that our crosshair travels along the path at a configurable speed instead of teleporting in one tick.