Phoenix Path of Exile 2: what is inside and how the sequel differs from the first game
We have one card for Path of Exile 2. This is the sequel that entered Early Access in December 2024, and the game is noticeably slower and more tactical than its predecessor: WASD movement, a dodge roll, heavy soulslike bosses, a reworked flask system. So the feature set here is its own, honed for POE 2 rather than copied from the first game.
The main difference of our cheat for the sequel is two fog-removal modules absent in POE 1. Remove Delirium Fog turns off the dense haze of the Delirium mechanic, where ever more dangerous enemies emerge from the fog — without it they are far harder to see. Remove Atlas Fog clears the atmospheric haze on Atlas maps: the environment gets crisper without losing detail. Alongside — the familiar Always Health Bar (an HP bar over enemies), Map Revealer (reveals the location map) and Infinity Zoom (removes the camera zoom-out limit).
The survival scripts are gathered under a shared Enable toggle and run via Binds and Script Mode (by a bind or constantly). Auto Health Script heals at low HP, Auto Mana Script tops mana up to a value, Energy Shield reinforces the shield, Auto Escape exits combat at critical health. Each script's threshold is set with the Slider Value control. Plus Configs (setting presets), Menu Key, Custom Scale (menu size) and a built-in HWID Spoofer to minimise the block chance. The build is strictly for Path of Exile 2; the original has a separate card.