HUNT and HUNT (CHAMS):
HUNT and HUNT (CHAMS):
- Updated for the latest patch of the game (22297460).
Product page
Phoenix Hunt Showdown Full — a private Hunt Showdown cheat with the full feature set. The main product of our Hunt catalogue: four functional blocks (ESP, World & Loot ESP, Misc and the built-in HWID Spoofer) merged into one subscription.
The core is ESP with separate handling of 4 target categories: live hunters (Players), regular Grunt zombies, special zombies (Hellhounds, Meatheads, Hives, Armoreds, Immolators) and the active Hunt 1896 bosses (Butcher, Spider, Assassin, Scrapbeak, Rotjaw, Hellborn). Distance, Render Distance, Player Health and Visible Check apply per category, plus five draw styles (Boxes, Filled Boxes, Skeleton, Chams, Head Dot) combinable.
World & Loot ESP covers 10 interactive map object categories: Health Box, Ammo Box, Hints, Posters, Cash Registers (Hunt Dollars), Snake Basket, Horse Bags, Material Boxes, Blueprints, Coin Bags. Distance and Max Distance separate.
The Misc block — Magic Bullet (a magic bullet through cover) with a tunable Working Radius (FOV), Working Distance and hotkey; a Spectators indicator for how many players watch you; Language (RU/EN); Developer Mode for extended tasks; Custom Colors with flexible palette tuning. The HWID Spoofer is already in the subscription — auto-runs from the loader before Hunt starts.
Updates
Updates for Hunt Showdown Full
The date is the last change to the software — a fix or an update for a game patch. Many games rarely get patches, so the software does not need constant updates: if the last update was a while ago, the game simply has not changed and there was nothing to update. The key point — if the product is available to buy, it works.
HUNT and HUNT (CHAMS):
HUNT and HUNT (CHAMS):
- Updated for the latest patch of the game (22297460).
HUNT and HUNT (CHAMS):
HUNT and HUNT (CHAMS):
- Updated for the latest patch of the game (21507788).
- Updated for the latest version of Steam. For proper launch, make sure your Steam is up to date!
HUNT and HUNT (CHAMS):
HUNT and HUNT (CHAMS):
- Updated for the latest patch of the game (21052327).
Specifications of Hunt Showdown Full
Features of Hunt Showdown Full
ESP (Wallhack) — four target categories
Players
Show players via WH. The main ESP category — live hunters in the match.Zombies
Show regular Grunt zombies. Short range ~15-30 m so the screen does not clog.Special Zombies
Hellhounds, Meatheads, Hives, Armoreds, Immolators — specials with unique behaviour. Range ~45 m.Bosses
Butcher, Spider, Assassin, Scrapbeak, Rotjaw, Hellborn — Hunt 1896 active bosses. Full Render Distance.Distance
Distance to ESP targets in metres. Applies to all 4 categories, per-category toggle.Render Distance
Max ESP draw distance. Set separately per target category.Player Health
Show hunter HP — bar or number over the model.Visible Check
Targets through cover and in line of sight in different colours. The main tool for dark Stillwater and Lawson Delta marshes.Boxes
ESP as boxes around models. Separate toggle.Filled Boxes
A dark semi-transparent fill inside the box. Helps read boxes on bright spots.Skeleton
Wallhack as a skeleton — bone lines across the model.Chams
WH as chams, a bright solid model fill. The "thickest" style, visible on screenshots.Head Dot
A small dot on the enemy head. Invisible in killcam but precise enough for long aim.World & Loot ESP — ten map object categories
Health Box
Show health chests. Restore hunter HP on interaction.Ammo Box
Ammo containers. Refill the current weapon\'s reserve.Hints
Show hints to a boss\'s precise location in the zone. Especially useful on Mammon\'s Gulch.Posters
Show wall posters. Hunt lore elements that grant XP on read.Cash Registers
Show in-building cash registers. Grant Hunt Dollars on interaction.Snake Basket
Show snake baskets. One of the best Hunt Dollar and sometimes Bloodline XP sources.Horse Bags
Horse bags — on horses and near killed ones. Give consumables and sometimes rare ammo.Material Boxes
Material boxes for in-field tool and consumable crafting.Blueprints
Show blueprints. On pickup unlock a random new item or skin in the collection.Coin Bags
Coin bags. Deliver an instant Hunt Dollar pouch on pickup.Distance
Distance to World ESP objects in metres.Max Distance
World ESP draw distance. Usually 100-150 m to avoid clutter.Misc (other features)
Magic Bullet
The magic bullet — hits targets inside the FOV even through cover. The most powerful and simultaneously the riskiest feature.Working Radius (FOV)
The radius where magic bullets find targets. Narrow 3-5° for ranked, wide 15-30° only in closed lobbies.Working Distance
Distance at which magic bullets connect. ~50 m by default.Magic Bullet Key
The key whose hold activates the magic-bullet aim. Mouse4 by default.Spectators
Shows how many players watch you via killcam. The main safety indicator for Magic Bullet.Language (English, Russian)
The cheat menu in two languages. Instant switch via a top-bar toggle.Developer Mode
Developer mode: take object screenshots and send to us, we add them to the ESP base in the next update.Custom Colors
WH colour tuning to your taste. The colour of each ESP element, each of the 4 target categories and each of the 10 World ESP categories — separate.HWID Spoofer (in the subscription)
PC identifier swap
HWID hash, physical disk serials, MAC, motherboard UUID, Volume Serial Numbers. Auto-runs from the loader before Hunt starts.Signed driver
An EV certificate on the kernel driver — EAC sees it as a regular system component.Day freeze on "unstable"
If an EAC or Crytek update temporarily breaks the spoofer, paid days auto-pause until the stable build ships.Screenshots and video of Hunt Showdown Full
Screenshots and video of Hunt Showdown Full
The Phoenix Hunt Full subscription has four functional blocks. First — ESP (Wallhack): four independent toggles for target categories (Players, Zombies, Special Zombies, Bosses) and shared draw settings — Distance, Render Distance, Player Health, Visible Check (visible and hidden targets in different colours), Boxes, Filled Boxes, Skeleton, Chams, Head Dot. Each draw style toggles separately and they combine (for example, Boxes + Head Dot).
Second block — World & Loot ESP: 10 Hunt map object categories, each toggled separately — Health Box, Ammo Box, Hints, Posters, Cash Registers, Snake Basket, Horse Bags, Material Boxes, Blueprints, Coin Bags. World ESP has its own Distance and Max Distance so the screen does not clog with far-side objects.
Third block — Misc: Magic Bullet with three settings (Working Radius / FOV, Working Distance, Magic Bullet Key for hold-activation), a Spectators indicator showing how many players watch you, a Language toggle between English and Russian, Developer Mode for debug tasks and Custom Colors for per-element ESP palette tuning.
Fourth block — the built-in HWID Spoofer. Swaps PC identifiers before Hunt starts: auto-runs from the loader, no separate utility needed. An insurance against your hardware hitting the EAC stoplist after a Crytek ban wave.
The main part of Phoenix Hunt Full is ESP. Splitting into 4 target categories (Players, Zombies, Special Zombies, Bosses) is fundamentally important in Hunt because these creature types behave differently in a match and need different visualisation.
In Hunt Showdown the map is not "decoration" but an active network of useful objects scattered across every building and interior. World & Loot ESP in Phoenix Hunt Full splits all of that into 10 categories, each toggled separately. That lets you precisely tune what you want to see this session and not clog the screen.
A Health Box restores HP on interaction. An Ammo Box refills the current weapon's reserve. The most often-useful objects: knowing where they are on the current map is knowing where you can "patch up" between fights.
In-building registers. Each interaction grants Hunt Dollars — the in-game currency for hunter progression and weapon purchases. On a big map a full sweep can cover the cost of a fresh hunter after a bad match.
One of the most valuable "secret" objects. Gives Hunt Dollars and sometimes Bloodline XP. Baskets rarely sit in the open — usually in cellars or hidden building corners, and without ESP they often get skipped.
Horse bags — on trail-tied horses or near dead horses. Give consumables (Vitality Shot, Stamina Shot, etc.) and sometimes rare ammo. Spawn points are inconsistent match to match, and ESP is the only reliable way to find them quickly.
Crafting boxes for in-field tools and consumables. Decoys, Concertina Bombs, Trip Mines — all craftable from Material Box contents without buying separately before the match.
Blueprints on pickup unlock a random new item, weapon or skin in your collection. Especially valuable for long-term subscribers building the full Hunt collection.
The third functional block of Phoenix Hunt Full is "other features" — not ESP and not World ESP, but critical when used right.
The magic bullet — a shot hits a target inside the FOV even through obstacles. Technically: while holding the bound key and pulling the trigger, your bullet "finds" the nearest target inside the FOV radius and connects, bypassing wall and obstacle collision. The most powerful and simultaneously the riskiest feature in the subscription. We recommend rare use — at a final extract or in critical 1v1 through-wall duels.
The radius in which Magic Bullet "looks" for a target. A narrow 3-5° — practically a normal aim, usable more often. A wide 15-30° — rage-tier reveal in killcam, closed friend lobbies only.
Max magic-bullet distance. ~50 m by default; for long Stillwater shots can be raised to 200 m, with risk rising proportionally.
The key whose hold activates the magic-bullet aim. Bind to any mouse or keyboard button. Default — Mouse4 (side mouse button). When not held — normal fire.
Shows how many players currently watch you via killcam (after their death by your hand). A critical indicator for safe Magic Bullet use and risky ESP modes: with 0 observers you can act more boldly; with 3+ — better turn risk features off until match end.
Cheat menu localisation. Toggle at the top of the UI, instant switch. By default the language follows the Windows locale.
Developer mode. Useful for advanced subscribers who want to send us a screenshot of a new object or mob added after an event update so we add it to the ESP base. Not needed in regular play.
Colour setup for every ESP element: visible-player colour, hidden colour, the colour of each of the 4 target categories separately, the colour of each of the 10 World ESP categories. Makes the cheat flexible for different maps — Lawson Delta dark marshes want one palette, sunny DeSalle by day — another.
Phoenix Hunt Full is a tool with a wide aggression range. From a stealth setup where you look like a simply experienced player to an aggressive one where you use Magic Bullet in every fight. Most Hunt bans come not through EAC automation but through Crytek manual review after a behavioural flag — so picking the setup right matters more than the features. Two recommended configurations below.
ESP: Players Visible Check ON, Render Distance 200 m, Head Dot ON, Boxes OFF, Skeleton OFF, Chams OFF (they burn in killcam). Zombies Render Distance 15 m, Special Zombies 45 m, Bosses at full range. Player Health ON for finishing logic.
World ESP: only Health Box + Ammo Box + Cash Registers + Coin Bags. Material Boxes, Blueprints, Hints, Posters can stay off — cleaner screen.
Magic Bullet: OFF on ranked, or Key bound to a rarely-used key with FOV 3°.
Spectators ON — your main safety indicator.
ESP: Players Visible Check ON, Render Distance 200 m, Head Dot ON, Boxes ON (read comfort), Skeleton OFF, Chams OFF. Zombies 20 m, Special Zombies 45 m, Bosses full. Player Health ON.
World ESP: all 10 categories ON.
Magic Bullet: Key bound to Mouse4, Working Radius 5°, Working Distance 50 m. Spectators ON.
Custom Colors tuned to the current map (warm for DeSalle, cool for Lawson).
The "everything on max" magic setup — Chams + Skeleton + Magic Bullet with FOV 30° + all World ESP. In any match with 5+ spectators (any proper Bounty Hunt) that means guaranteed reports and inclusion in the next Crytek ban wave.
FAQ
Frequently asked questions
Everything described on the page ships as one subscription. ESP on 4 target categories (Players, Zombies, Special Zombies, Bosses) with all 5 draw styles (Boxes, Filled Boxes, Skeleton, Chams, Head Dot) and parameters (Distance, Render Distance, Player Health, Visible Check). World & Loot ESP across 10 map object categories (Health Box, Ammo Box, Hints, Posters, Cash Registers, Snake Basket, Horse Bags, Material Boxes, Blueprints, Coin Bags). Magic Bullet with Working Radius / Working Distance / Magic Bullet Key. Spectators indicator. Language (RU/EN), Developer Mode, Custom Colors. And a built-in HWID Spoofer. No separate paid modules inside.
Yes. Hunt Showdown by default lets a killed player watch the winner's killcam and then continue watching via Spectator mode. The Spectators indicator in Phoenix Hunt Full reads the relevant observer count in your current session and shows the number in a screen corner. With 0 — no one is watching you now, use Magic Bullet boldly. With 3+ — your actions are seen by nearly the whole enemy killed squad and their allies, better switch to a safe setup until match end. Reading this indicator is not flagged by Crytek because the spectator data is legitimately available to the client.
Sure. Magic Bullet is a separate module in the Misc block, off by default after first install. You can use Phoenix Hunt Full purely for ESP across 4 target categories and World & Loot ESP across 10 categories — never activating Magic Bullet. Most of our Hunt Full subscribers play exactly that way — ESP gives them the information edge and the magic bullet is not even set up. The subscription price does not change for it (Magic Bullet is not a separate paid module), but the Crytek manual moderation risk drops by an order of magnitude.
Each big Crytek event update (Tide of Shadows, Phantoms of the Frontier, etc.) can bring new map objects, mobs or bosses. Our Misc block has Developer Mode — a developer mode where you can screenshot the unhighlighted object and send to Telegram chat. After review we add it to the ESP base in the next build update. Usually the time between "new object appears in the event" and "it is highlighted for all subscribers" — 1-3 days.
Reviews
Reviews about Hunt Showdown Full
190 verified sales on Digiseller
Most satisfied buyers never leave a review — people write mainly when something went wrong, so the text reviews skew negative and do not reflect the real picture. The score below is smoothed over every sale, not just the few written reviews.
rating = (G + S + 10·0.9) / (N + S + 10) × 5
2 reviews against 190 sales — only 1.05% of buyers wrote anything.
очень быстрая администрация поможет что не знайте
не запускается!!!
Не предоставляет информацию об проблеме.