SAND: Raiders of Sophie

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Phoenix SAND — five ESP layers and a prediction aim

Phoenix SAND is a build where information does the heavy lifting. Five ESP layers show everything that decides a raid: the enemy squad with weapons and Team ID, mobs on the point, walkers on the horizon, containers of the rarity you want and open evacs. Each layer has its own range — the screen never turns into marker soup.

The aim engages only while a key is held and never interferes with normal shooting. The setting that matters is prediction: on open dunes the bullet takes real travel time, and without it you consistently trail a strafing raider. FOV with a drawn circle and adjustable smoothing dial in within a single raid.

Misc holds noclip, unlimited jumps, no fall damage and long-range interact: precise tools for specific jobs. Tariffs for 1, 7 and 30 days are below.

Working Steam
Is a spoofer built in? No Is a flash drive required to launch? No Do you need to enter the BIOS to launch? No

Tariffs

Pricing and access for Phoenix SAND

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Specifications of Phoenix SAND

Status
Working
Spoofer
No
Flash drive
No
BIOS
No
Steam

Features of Phoenix SAND

Aim

Aim Key

the pull works while the assigned key is held — normal shooting is untouched

Prediction

lead based on target speed and direction — hits on runners at range

FOV + Draw FOV

capture radius with a circle drawn on screen

Smoothing

pull smoothness — from soft and legit to snappy for close fights

Target Toggles

separate target selection: players, mobs with NPCs, walking enemies

Distance Cap

working range limit for the aim

ESP: players

Box + Skeleton

box and skeleton through sand and walls — the pose reveals ambushes and runners

Name + Team ID

nickname and squad identifier — a coordinated group is visible at once

Health + Weapon

target health and weapon — push or keep distance, decided instantly

Distance + Cap

meters to the target and a draw limit

ESP: mobs, walkers, world

Mobs / NPC ESP

box, name, health, skeleton and distance on bots

Walkers ESP

striding walker highlighting with its own range cap

Containers ESP

six rarities on separate toggles, range per tier

Objects

remaining game objects in the draw

Extractions ESP

extraction points on screen with a range cap

Misc

Noclip

flight and passage through obstacles, speed on a slider

Infinity Jump

unlimited jumps

No Fall Damage

no damage from height

Infinity Interactive Distance

loot and objects taken from range

Raiding with the full picture: squad, loot and exit on one screen

A typical SAND run: you are at a container point, bots rattling nearby, an enemy trio somewhere behind the dune, and the storm already moving the region border. Normally that is a game of nerves and guesses. With Phoenix SAND it is a game of facts: markers show the enemy squad composition by Team ID, the weapon in the nearest raider's hands, the bot count on the point and an open evac three hundred meters out.

Decisions happen before contact: route around the coordinated group, pressure the lone shotgunner from range, grab the Remarkable crate and leave ahead of the storm.

An aim that does not read on recordings

A key-held pull with adjustable smoothing means shooting that looks human: no half-screen head snaps. Prediction does the real work at range, where an ordinary player trails behind a running target.

Target toggles keep the gun off bots in the middle of PvP, and the distance cap cuts everything beyond the working radius. Soft settings for long sessions, hard ones for close encounters.

Access in a couple of minutes

1. Tariff

1, 7 or 30 days — in the block below.

2. Payment

Pay on oplata.info, confirmation is automatic.

3. Email

The key and loader arrive by email within a minute.

4. Launch

The loader starts before the game; close extra overlays and debuggers beforehand — BattlEye likes a clean system.

FAQ

Frequently asked questions

How long until access after payment?

Usually under a minute: the email with the key and loader goes out automatically once the oplata.info payment is confirmed.

Is a licensed copy required?

Yes, the Steam version of SAND: Raiders of Sophie is required — raids run on official servers. Windows — current builds of 10 and 11.

Can I run ESP only, without the aim?

Yes, the aim only works while its key is held — leave it unbound and play purely on information: target, loot and evac highlighting.

Which features are the riskiest?

Noclip and long-range interact: they read instantly from the outside, and the vendor openly warns that risk-flagged features can lead to a ban. Use them sparingly and away from crowds.

What happens after a game update?

The build goes down for checks against the fresh BattlEye, the card status changes, the subscription pauses — paid days are not lost.

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