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Phoenix SAND is a build where information does the heavy lifting. Five ESP layers show everything that decides a raid: the enemy squad with weapons and Team ID, mobs on the point, walkers on the horizon, containers of the rarity you want and open evacs. Each layer has its own range — the screen never turns into marker soup.
The aim engages only while a key is held and never interferes with normal shooting. The setting that matters is prediction: on open dunes the bullet takes real travel time, and without it you consistently trail a strafing raider. FOV with a drawn circle and adjustable smoothing dial in within a single raid.
Misc holds noclip, unlimited jumps, no fall damage and long-range interact: precise tools for specific jobs. Tariffs for 1, 7 and 30 days are below.
Specifications of Phoenix SAND
Features of Phoenix SAND
Aim
Aim Key
the pull works while the assigned key is held — normal shooting is untouchedPrediction
lead based on target speed and direction — hits on runners at rangeFOV + Draw FOV
capture radius with a circle drawn on screenSmoothing
pull smoothness — from soft and legit to snappy for close fightsTarget Toggles
separate target selection: players, mobs with NPCs, walking enemiesDistance Cap
working range limit for the aimESP: players
Box + Skeleton
box and skeleton through sand and walls — the pose reveals ambushes and runnersName + Team ID
nickname and squad identifier — a coordinated group is visible at onceHealth + Weapon
target health and weapon — push or keep distance, decided instantlyDistance + Cap
meters to the target and a draw limitESP: mobs, walkers, world
Mobs / NPC ESP
box, name, health, skeleton and distance on botsWalkers ESP
striding walker highlighting with its own range capContainers ESP
six rarities on separate toggles, range per tierObjects
remaining game objects in the drawExtractions ESP
extraction points on screen with a range capMisc
Noclip
flight and passage through obstacles, speed on a sliderInfinity Jump
unlimited jumpsNo Fall Damage
no damage from heightInfinity Interactive Distance
loot and objects taken from rangeScreenshots and video of Phoenix SAND
Screenshots and video of Phoenix SAND
A typical SAND run: you are at a container point, bots rattling nearby, an enemy trio somewhere behind the dune, and the storm already moving the region border. Normally that is a game of nerves and guesses. With Phoenix SAND it is a game of facts: markers show the enemy squad composition by Team ID, the weapon in the nearest raider's hands, the bot count on the point and an open evac three hundred meters out.
Decisions happen before contact: route around the coordinated group, pressure the lone shotgunner from range, grab the Remarkable crate and leave ahead of the storm.
A key-held pull with adjustable smoothing means shooting that looks human: no half-screen head snaps. Prediction does the real work at range, where an ordinary player trails behind a running target.
Target toggles keep the gun off bots in the middle of PvP, and the distance cap cuts everything beyond the working radius. Soft settings for long sessions, hard ones for close encounters.
1, 7 or 30 days — in the block below.
Pay on oplata.info, confirmation is automatic.
The key and loader arrive by email within a minute.
The loader starts before the game; close extra overlays and debuggers beforehand — BattlEye likes a clean system.
FAQ
Frequently asked questions
Usually under a minute: the email with the key and loader goes out automatically once the oplata.info payment is confirmed.
Yes, the Steam version of SAND: Raiders of Sophie is required — raids run on official servers. Windows — current builds of 10 and 11.
Yes, the aim only works while its key is held — leave it unbound and play purely on information: target, loot and evac highlighting.
Noclip and long-range interact: they read instantly from the outside, and the vendor openly warns that risk-flagged features can lead to a ban. Use them sparingly and away from crowds.
The build goes down for checks against the fresh BattlEye, the card status changes, the subscription pauses — paid days are not lost.
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